character sheet
LEVEL 13
Snakeblooded Human | Smart Hero 2 Dedicated Hero 2 Field Medic 9
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Special:
- Expert Healer
- Medical Mastery
- Minor medical miracle
Talents:
- Savant -- Earth and Life Science
- Healing Knack
- Healing Touch 1 & 2
Total Hit Points: 47 / 89
Speed: 30 feet
Armor Class: 19 = 10 + 7 [class] +2 [dexterity]
- Touch AC: 17
- Flat-footed: 12
Excalibur Pistol [atk +1; 2d6+1, crit 20]
Initiative modifier: | +6 | = +2 [dexterity] +4 [improved init] |
Fortitude save: | +10 | = +8 [base] +2 [constitution] |
Reflex save: | +11 | = +4 [base] +2 [dexterity] +1 [snakeblooded] +1 [flexible] +3 [danger sense] |
Will save: | +12 | = +8 [base] +4 [wisdom] -1 [snakeblooded] +1 [flexible] |
Attack (handheld): | +5 | = +6 [base] -1 [strength] |
Attack (missile): | +9 | = +6 [base] +2 [dexterity] +1 [point blank shot*] |
Grapple check: | -1 | = 0 [base] -1 [strength] |
Reputation: | +3 | = 3 [base] |
Action points: 100 / 116
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | 26 lb. or less 27-53 lb. 54-80 lb. 80 lb. 160 lb. 400 lb. |
Criminal (starting occupation)
- Knowledge (streetwise)
- Move Silently
Feats:
- Magical Heritage [race]
- Medical Expert
- Simple Weapon Proficiency
- Surgery
- Personal Firearms Proficiency
- Eye for Quality
- Perfect Memory
- Educated (knowledge: earth/life science and pop culture)
- Nimble Fingers
- Quick Draw
- Meticulous
- Signature Skills (Bluff; Escape Artist)
- Flexible
- Point Blank Shot
- Heightened manual dexterity
- Cautious
- Precise Shot
- Dedicated Plus
- Improved Initiative
- Danger Sense
- Rapid Shot
- Vehicle Expert
- Weapon Finesse (Rapier)
Skill Name | Key Ability | Skill Modifier | Ability Modifier | Ranks | Misc. Modifier |
Balance | Dex* | 3 = | +2 |
| +1 [HMD] |
Bluff | Cha | 14= | +2 | +12 |
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Climb | Str* | -1 = | -1 |
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Computer Use | Int | 16 = | +4 | +12 |
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Concentration | Con | 8 = | +2 | +6 |
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Craft (Pharmaceutical) | Int | 10 = | +4 | +4 | +2 [medical expert] |
Craft (Structural) | Int | 4 = | +4 |
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Craft (Visual Art) | Int | 4 = | +4 |
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Craft (Writing) | Int | 4 = | +4 |
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Diplomacy | Cha | 4 = | +2 |
| +2 [bluff] |
Demolitions | Int | 6 = | +4 | 0 | +2 [cautious] |
Drive | Dex* | 5 = | +2 |
| +1 [HMD] +2 [vehicle expert] |
Escape Artist | Dex* | 19 = | +2 | +16 | +1 [HMD] |
Forgery | Int | 11 = | +4 | +5 | +2 [meticulous] |
Gamble | Wis | 4 = | +4 |
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Gather Information | Cha | 2 = | +2 |
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Hide | Dex* | 7 = | +2 | +4 | +1 [HMD] |
Intimidate | Cha | 6 = | +2 | +2 | +2 [bluff] |
Jump | Str* | -1 = | -1 |
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Knowledge (earth & life sciences) | Int | 24 = | +4 | +16 | +2 [savant] +2 [educated] |
Knowledge (streetwise) | Int | 9 = | +4 | +4 | +1 [criminal] |
Listen | Wis | 4 = | +4 |
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Move Silently | Dex* | 8 = | +2 | +5 | +1 [HMD] |
Navigate | Int | 4 = | +4 |
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Perform (Act) | Cha | 2 = | +2 |
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Perform (Dance) | Cha | 2 = | +2 |
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Perform (Keyboards) | Cha | 2 = | +2 |
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Perform (Percussion) | Cha | 2 = | +2 |
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Perform (Sing) | Cha | 2 = | +2 |
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Perform (Standup) | Cha | 2 = | +2 |
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Perform (String Inst.) | Cha | 2 = | +2 |
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Perform (Wind Inst.) | Cha | 2 = | +2 |
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Research | Int | 4 = | +4 |
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Ride | Dex | 3 = | +2 |
| +1 [HMD] |
Search | Int | 6 = | +4 |
| +2 [meticulous] |
Sense Motive | Wis | 9 = | +4 | +5 | |
Spot | Wis | 20 = | +4 | +16 |
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Survival | Wis | 4 = | +4 |
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Swim | Str** | 0 = | -1 | +1 |
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Treat Injury | Wis | 27= | +4 | +16 | +2 [medical expert] +2 [healing knack] +3 [medical specialist] |
* = check penalty for wearing armor
This character also has 3 ranks in Speak Languages. [German, Yuan-ti, Latin]
This character also has 3 ranks in Read/Write Languages. [German, Yuan-ti, Latin]
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Escape Artist >=5 ranks gives +2 on Use Rope checks involving bindings.
Snakeblooded Human
- +2 on fortitude saves vs. poison
- +1 on reflex saves
- -1 on will saves
- Free wild talent or magical heritage
- All know archaic weapons
- Yuan-Ti blood